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		<title>Taeo UI Tag: locked - Recent Topics</title>
		<link>http://www.taeoui.com/forums/tags/locked</link>
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		<pubDate>Sun, 20 May 2012 02:36:10 +0000</pubDate>
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			<title>aquanda on "Locking, Quartz, and Pitbull"</title>
			<link>http://www.taeoui.com/forums/topic/locking-quartz-and-pitbull#post-54</link>
			<pubDate>Tue, 04 Aug 2009 00:46:07 +0000</pubDate>
			<dc:creator>aquanda</dc:creator>
			<guid isPermaLink="false">54@http://www.taeoui.com/forums/</guid>
			<description>&#60;p&#62;Pitbull and Sexymap were not locked in place by default, which let me to make some unexpected UI changes. &#60;/p&#62;
&#60;p&#62;I would also like to see a Quartz focus frame in the next release. Most people use their focus in order to know when it starts casting a spell so they can get ready to drop healbombs, hit their interrupt macro, etc. &#60;/p&#62;
&#60;p&#62;I've already set this up for myself but I think this is important enough to include as a permanent feature.&#60;/p&#62;
&#60;p&#62;Also, for Pitbull's Target frame, it would be nice to have some sort of health indication before the target starts taking damage. I have to mouse over someone's target window and then look at TipTac just to see how much health something has. &#60;/p&#62;
&#60;p&#62;Another thing I really liked about the last version was how my Player frame would highlight itself depending on what type of debuff I had. Aggro red, Magic blue, Disease brown, Poison green, etc. It made it easy to know what was going on without having to look at my debuff bars.&#60;/p&#62;
&#60;p&#62;I will reply to this post as I think of more things...
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