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Taeo UI Officially Discontinued
Published by Taeo on Monday, February 15, 2010 - 7 Comments »
It is with great regret that I write this post. If any of you have been following the forums you will know that this announcement is somewhat overdue. Taeo UI is officially being discontinued.
I will be keeping this site and the downloads section up and running for the foreseen future but Polydwarf and I will [...]
Taeo UI Ready for Patch 3.2! Skins Pack Available!
Published by Taeo on Wednesday, August 12, 2009 - 9 Comments »
Taeo UI v2.0.3b is now available and fully patched up for 3.2! You can find a list of the changes for this version in our new patch notes forum. If you haven’t already, head over to the download page and let us know what you think!
Poly and I would also like to thank everyone who [...]
Taeo UI 2.0 Beta Released - Forum Live
Published by Taeo on Monday, August 03, 2009 - 14 Comments »
A month’s hard work has paid off. The fully featured Taeo UI 2.0 Beta is now officially up and available for download. We can say beyond a doubt that, even in a slightly unpolished beta state, Taeo UI is the most usable, attractive, and full featured AddOn compilation out there. Here’s a brief list of [...]
Share Continue ReadingPolymorphic: Know Your Options
Published by on Friday, July 31, 2009 - 30 Comments »
In this post, I’ll cover the configuration options present in the beta version of TaeoUI. To use the default TaeoUI configuration, no setup is required, but for those that want a little more control, here’s a quick primer on the config screen.
The configuration screen can be accessed from Blizzard’s default AddOn listing (main menu, interface, [...]
Share Continue ReadingPolymorphic: Beta Incoming
Published by on Friday, July 24, 2009 - 23 Comments »
This week, while Taeo was off sunbathing in paradise, I got TaeoUI 2.0 into shape for its transition to beta. As of today, the main config utility and both accompanying add-ons (skins and dynamic profiles) are fully coded, commented, and awaiting one last run through before their initial release. When Taeo makes his return next [...]
Share Continue ReadingPolymorphic: The Right UI at the Right Time
Published by on Tuesday, July 07, 2009 - 14 Comments »
This week I’d like to show off a new feature that I had hinted at in a previous post. This feature, which goes by the name of “Dynamic Profiles,” adds a simple but powerful bit of automation to TaeoUI.
In a nutshell, Dynamic Profiles (DP) allow you to attach different TaeoUI profiles to different “situations.” A [...]
Share Continue ReadingPolymorphic: Skins
Published by on Tuesday, June 30, 2009 - 2 Comments »
A few days ago Taeo and I received an email from graphic artist and previous WoW.com blogger Shelbi Roach. Contained in the email was a beautiful screenshot of TaeoUI 1.0 re-skinned to match the T8 Paladin set (below). She (and her husband, Jon Roach) graciously offered to share the skin with us, along with a [...]
Share Continue ReadingPolymorphic: Code By Numbers
Published by on Tuesday, June 23, 2009 - 6 Comments »
Lots of new features were added to the auto-config this week. Since there are so many to mention, I drew up a numbered diagram to make it easier to see what I’m talking about (click for a larger version).
Chatter - This add-on provides a number of cool chat features like shorter channel names, coloring player [...]
Share Continue ReadingPolymorphic: Profilin’
Published by on Monday, June 15, 2009 - 8 Comments »
Work continues on TaeoUI.
This week I integrated the cast bar and map. That means that other than the chat windows and status bars, the main panel is complete. Slowly, it’s beginning to look like the fancy screenshots on the other page =). The most important change I made this week, though, was behind the scenes. [...]
Polymorphic: Welcome
Published by on Wednesday, June 10, 2009 - 1 Comment »
Hey everyone, I’m Polydwarf and I’ll be writing up a mini dev blog as Taeo and I work on v2.0 of the UI. Here is where you’ll see the new features as they’re added, and get a chance to offer some feedback. Initially, we’re going to get the original design setup to auto-configure across all [...]
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